You someday wondered “what is Open World?”? What associations arise when you hear this word? What criteria do you evaluate when you plunge into it? Nowadays, hundreds of different worlds and rivet them everyone who is not lazy. Let’s figure out what “Open World” is, what is it eaten with, and check whether the approval of the heading is true.
To begin with, let’s reconcile this mountain of “Open Worlds”, created by various developers. There are a lot of them … there are a lot of them … there are so many of them that each separately we can’t make out in our entire lives. So let’s first divide them into classes. Personally, I divide them into three classes: Open World from Ubisoft, Open World from Rockstar and Open World from everyone else. We will analyze each type in more detail:
And let’s start with Open noidverificationcasinos.co.uk World from Ubisoft. The most common and popular open world in the world at the moment. In fact, Ubisoft did a lot for the very concept of “open world”. They created a template by which it must be built, convinced of its expediency … viability and, in the end, popularized to unprecedented heights. The open world from Ubisoft has become so common, popular and ordinary in our time that almost everyone at the mention mentioned his face with displeasure. And this is already worth a lot! Not only does it cause emotions, it becomes clear by reaction, a person understands what this world is. Simply put – today almost everyone knows about Open World from Ubisoft. A serious achievement, is it not true?
What is he like? I, of course, are not a master to specify something for sure. But I can indicate several distinguishing features. It seems to me that it is quite simple. First of all, it is empty, but a big world. More precisely, not so. The world is a large decoration filled with a props and playing out scenes, but absolutely conditional and dead. Secondly-a large presence of the same type of events (quests) that serve in order to fill the extensive world and occupy a player with something. And finally, of course, the towers. Also, a feature or “highlight” should be entered into this world. (Like Watch Dogs – hacked phones, Shadow of Moredor – orcs as a whole and their hierarchy, Batman: Arkham – atmosphere and random events with riddles, Mad Max – Machines, Avvanposts and so on the like.) Although if you look closer to the emergence of this world (Assassin’s Creed), the task of filling with something developers did not bother themselves. Well, this suggests that they develop their idea … or even a template, trying to bring closer to the perfect formula.
In fact, they have already reached it. This clearly says the popularity of worlds in the industry. They are so popular that not only Ubisoft employees use it, but also other developers. So this “gold formula” was so dragged that everyone is sick of it. So much so that even the smallest children may not remember when the dad has a birthday, but they know what Ubisoft’s open world is. So that, even spitting, we do not stop playing them. The importance and weight of Open World from Ubisoft for the game industry is difficult to overestimate. Despite all the negativity that he can call, his merits are obvious.
Now let’s move on to Rockstar Open World. This is not as popular open world as from ubisoft. And the main reason, in my opinion, is the fact that it is far from simple. I will say more, it is so complicated and complex that in addition to the Rockstar Games studio itself, so far no one has managed to fully reproduce it. Although I will not say that no one tried (Mafia, Total Overdos). Their open world is alive, interesting and bewitching. This is the reason why we are so rare to see him … or in another way, why the open world from Ubisoft is so popular.
Rockstar Open World is so easy to create. Even having a lot of money and resources. Here we need colossal talent and a complete return to your business. You need not to create decorations, but to live this world. It is as close as possible to our reality, but I can distinguish several vivid features that distinguish it from the rest of the worlds. First of all, the environment. The environment is always doing something. And not local, as in the open world described above, but in the global sense. That is, this is not a scene specifically played in front of you, but the situation formed in the process of life of inaccuations. Here you may, and you cannot live without this world, but the world can without you. And easy.
Another distinguishing feature is interaction with the hero. Most often this is the hero’s micro management or the reaction to the player’s actions. Here are the two most important features of Rockstar Open World. This world deserves admiration, idolization and attention. It is in this world that you can plunge and live in it. In my opinion, the Rockstar Games studio has approached the creation of the most ideal and plausible simulator of the surrounding life.
Actually these are two main types of open worlds. Separate mention are worthy: The world The Elder Scrolls. But, it seems to me, he, in fact, is close to Open World from Rockstar. Just an entourage of another and from here is an emphasis on another. Also worthy of mentioning the open world Gothic. But there he is rather dead. Or rather, cardboard. Just the game is based on the interaction of the hero with the world. And while the hero somehow does not affect-the world will “sleep” in anticipation of its appearance. Well, this is 80% of the world … There are always 20% of the surprise, when some important in the quest character accidentally dies at the hands of wild boars while you go along the grass to the neighboring forest, etc. Therefore, the world of Gothic is loved by many.
So we have dismantled the main worlds created by various developers, showing for many years to players what open worlds should be. And now you can just forget the whole of writings above. Because we will turn to the source of the concept of Open World. And this source is the word “freedom”. Freedom in actions, freedom in movements, freedom in decisions. What the developers always strive for and what the players wanted. Neither large cards nor the city full of people. Neither simple passers -by simulating life, nor the notorious towers. It is freedom. Freedom in all its manifestations.
And now, back to saying in the heading. Yes! This is the best open world in history. Because he gives you complete freedom! In one stream on this site on the game Mgs V, I heard the following question: “Did Kojima bring something new to the industry with his game?”. I will answer: yes, brought. He brought his vision of the open world. Open world of a narrow orientation. Namely, a larger military landfill with enemy fortifications, to the best of smart, enemies, the goal of which must be achieved and thousands of tools to achieve it. Everything, otherwise, complete freedom. How to achieve the task is to solve. It all depends for what purpose you play. If you want to go through the plot as soon as possible-take a gun-waterquiser and running. Want Genocide-D-Walker in your hands and may the sea of blood be with you. As for me, the game is very methodical. You can play as much as you like. And the possibilities allow you to pretend to be in reality any of your sore imagination in the same arena. Isn’t this an indicator? Personally, I am no longer familiar with any game that can give me so much freedom in terms of stealth explosion.(although it is the very first Thief) Therefore, this is the best open world in history. If you still disagree with me, then think about why Kodzima so desperately pushes along with the name adding “Tactical Espionage Operations” ..
So that they do not consider me a blind fan of the game – I agree with other claims voiced on Stream about the “vomiting” of the submission of the plot and the arrogant carbon copy of the same levels. If they asked what assessment I gave – subjectively (if we take into account that this is the first experience of Kojima in the open world) 9 out of 10. Objectively 8 out of 10.
Thank you for reading such a huge amount. I really hope for reviews and criticism. If I liked it, I can continue to share my thoughts in the future in the future.